Follow a customer from an open seat to the end of the shift, then use the visible queue—not a guessed timer—to choose what the restaurant needs next.
Quick answer
Seat → assign → cook → serve → collect
A customer first needs a currently usable open seat. Assignment and the visible order come before cooking. A completed order still has to reach the assigned customer and move through the payment or collection state. After that, compare the new customer and order queues before adding capacity.
Interface wording can move after updates, but the operational sequence remains useful because each state names its input and the next thing to observe.
01
Seat
Input: Customer + usable open seat
Confirm that a table-and-chair setup is reachable and actually has capacity.
Next: Assign
02
Assign
Input: Seated customer
Use the current customer control and read the visible order state.
Next: Read order
03
Cook
Input: Visible order + active stove
Move the order through the current cooking prompt without assuming a fixed timer.
Next: Serve
04
Serve & collect
Input: Completed order
Return the finished order to its customer and confirm the visible payment or collection state.
Next: Observe pressure
05
Close
Input: Current closing alert
Finish visible work and follow the current prompt; exact timing can change between versions.
Next: Next shift
If assignment fails
Check the seat before the customer
A chair can look open while the table setup, tutorial state, or current interaction does not make it usable. Confirm that the customer has a valid destination, then retry the current assignment prompt. Buying another chair does not solve a blocked interaction or unfinished tutorial action.
A queue can shift after one order clears. Count waiting customers and open seats, then waiting orders and active stoves. If both gaps are equal and positive, reorganize the team and observe the next queue instead of buying from a tie.
The Editorial Desk reduced dated gameplay into visible service states—seat, assign, cook, serve, and collect—then checked the official description only for the restaurant and five-star premise.
Current-server test
No independent current-server test is claimed unless a result above explicitly says otherwise.
Remaining unknowns
Exact customer patience, closing timing, star inputs, ticket values, assignment edge cases, and version-specific prompts remain unresolved.
Check that the table-and-chair setup is usable, a seat is actually open, and the current tutorial or shift state permits assignment.
How do I serve a completed order?
Follow the current completed-order indicator to the assigned customer and confirm the visible payment or collection state before moving to another task.
What does the restaurant closing alert mean?
Recent gameplay shows it as an end-of-shift state. Finish visible work and follow the current prompt because the exact timing can change.
How do I get five stars in Karinderya?
Five stars is an official long-term goal, but no current public formula or threshold table supports an exact checklist or calculator.